
Raster-based global illumination and screen space reflections both make the cut, however. Gotham’s neon lighting and ever-present puddles have the potential to look great with ray-traced reflections. Gotham Knights isn’t officially confirmed to have ray-tracing yet and we don’t see the technique in play in current gameplay footage, but considering how frequently developers are deploying ray-tracing – Spider-Man: Miles Morales is a good example – it is entirely possible it could be added later on. The quality of the hair texture and its reaction to light sources is still presentable, however. We’ve seen better quality strand rendering.
#Ps5 gotham knights skin#
Skin shading with sub surface scattering is also visible under the detailed wrinkles, pores or lips of the character models.įor some reason, hair seem to be a significant weak point in some next-gen titles and even here, Batgirl’s longer hair is lumped into a singular entity as if affixed by a gel. The game’s clothing features some high-quality material based reflectance characteristics, with each component scattering the light rays with realistic detail depending on the underlying material texture. The same goes for model quality, as even in cinematic close-up shots the seams and edges of both the protagonist and the complicated mechanical design of the Mr. Freeze’s distinctive face and armor, those high-fidelity textures are a cut above the eighth-gen standard and pair well with the high fidelity in-game models. Whether it’s flopping capes of justice, the suits, snow-covered roads, intricately designed interiors, or Mr. Gotham Knights is making great use of the higher memory capabilities with high resolution 4K textures both for character models and the environmental assets.
#Ps5 gotham knights series#
The PS5 and the Xbox Series X feature higher VRAM than their respective predecessors, both including a 16 GB of combined RAM space for CPU and GPU usage. Models, texture quality, and environmental asset quality The characters also feature advanced shading models with each material displaying a unique reaction to light rays hitting them and with subsurface scattering visible on the face and eye textures of the main characters. Freeze starts up his gun, snow particles can be seen dynamically reacting in real time to the motion of the gun.

Particle effects including volumetric fog and sparks are also rendered in real time thanks to UE4. The high-quality post-processing which includes the motion blur, bloom, lens flare, chromatic aberration and depth of field are staple UE4 effects which can be noticeably distinguished. UE4 provides some useful features to be utilised behind the scenes and a significant number are noticeable in the released gameplay footage. WB Games Montréal will be utilising the Unreal Engine 4 to create Gotham Knights in a similar vein to the previous Arkham games, which were made in Unreal Engine 3. Let’s take a closer look at the significant next-gen features in action from the available gameplay footage. With the pandemic having pushed Gotham Knight’s release date into 2022, this could go from being a cross-gen experience to a next-gen exclusive: the video footage we’ve seen so far shows that Gotham Knights will indeed be a visual showcase. Six years later, we’ve seen high-rated superhero games like Spider-Man hit consoles, but we’re a still off from the arrival of Gotham Knights, the latest Batman title.

While plagued by performance issues on PC, Arkham Knight was a remarkable showcase for the Unreal 3 engine, delivering on much of the promise (and visual style) of the Epic’s legendary Samaritan tech demo. 2015’s Batman: Arkham Knight was the last game in the Batman franchise to release on home consoles.
