
Geography also plays a key role, with most of the maps being based on real world locations. One will not learn much history from the game, but a lot of the nation and place names do show an impressive amount of research. No wonder such brutal events as the Scramble for Africa appear as scenarios. This do or die approach descends the game into a kind of strategic roguelike, especially when you are assigned a random nation. About the only way to flip the tables is to capture an enemy commander, often by using your own commander as a means to bolster a meagre army. The accumulation of provinces becomes so key that smaller nations often do not stand any chance at all, and the larger ones can have it far too easy. No matter the play style though one rule remains fixed: in Age of Conquest you must expand or die. Elections can also be held as soon as you become the most powerful nation, allowing you to demand recognition or initiate an all out global war. In such a world making long term alliances becomes pointless. Much of this becomes obscured if one plays in Domination mode, which requires you to wrest control from every other nation on the map. The game also has an extensive diplomacy system allowing for a variety of team based scenarios. Players are expected to manage their nation’s happiness and taxation levels, and troops must be conscripted with an eye to population and income. It has obviously taken some inspiration from other computer strategy titles, and does feature systems that elevate it far beyond simple dice rolls. It would be a disservice to maintain that the game is entirely a Risk clone. Over the course of the season Age of Conquest was one of the few games I had time for.
Age of conquest iv review trial#
Downloading it this time from itch.io, I started playing the trial map during the Canada Day long weekend just before I began work as an apiary assistant throughout the summer and fall.
Age of conquest iv review series#
Back in April of 2016 Age of Conquest IV was announced and the series grabbed my attention again. Unless you have hours of time available, you will not get through them in one sitting.ĭue to its roots in family tabletop gaming though, sessions of Age of Conquest flow remarkably quickly. Most strategy games require an investment that makes them hard to get into if you are not willing to get bogged down in them. While in many ways a simple game, it was still able to hold my interest as an easy time waster. Made by Noble Master Games, a small group of strategy enthusiasts known for making niche titles, the Desura release offered a trial map set during the days of the Roman Empire. After Desura launched for Linux in 2011, I finally gave one of these a try in the form of Age of Conquest III. Mostly made in Java, games like Lux Delux and Aevum Obscurum were notable for their presence on a platform that had yet to be embraced by major game distributors.

Age of conquest iv review full#
Weblinks: Official Website, Steam, itch.ioīack when I started using Linux full time around 2007, there were two game genres that were well represented: fast action multiplayer oriented first-person shooters in the Quake mould and Risk derivatives.
